Compile Rolisteam on MacOs X
Since v1.7, rolisteam is based on Qt5.
You have to install XCode. It should install cpp compiler and many required components.
Then you must install from Qt Sdk file or source code. Make sure you are using the Qt5 (Qt4 will not work).
Get Rolisteam Source code
Depending of what you want to compile.
The latest stable version
You can get the source code of the latest stable version: here
-clone it from github
git clone --recursive email@example.com:Rolisteam/rolisteam.git
Extract source code
This step is needed while you get the source of latest stable version. You must extract the code source.
tar -xzvf rolisteam-1.7.1.tar.gz
If you get the source code from git, this step is not needed. Otherwise, you may get the source from the github page. So you need to do :
unzip master.zip (from rolisteam) cd rolisteam/src unzip master.zip (from diceparser) mv DiceParser diceparser
Compile the source
Open rolisteam.pro with qtcreator. It will compile rolisteam for you. Otherwise, these commands can be helpful:
cd rolisteam lrelease rolisteam.pro qmake -r rolisteam.pro make
(make sure to use qt5 qmake)
In terminal, just run:
it may be possible to find rolisteam on graphical user menu, depending of your system.
Qt creator is able to start it.
Having trouble with Qt4 and Qt5
If qt4 and qt5 are both installed on your computer, that may cause troubles. While you compile Rolisteam v1.7.X (or higher), you must use qt5. So you may need to run
lrelease-qt5 rolisteam.pro qmake-qt5 rolisteam.pro make
How to make the installer
1: copy/paste rolisteam.app into packaging/MacOs 2: run installZlib.sh 3: appdmg nodedmg.json rolisteam_v1.7.1-MacOsX_setup.dmg
install_name_tool -change "/usr/lib/libz.1.dylib" "@executable_path/../Frameworks/libz.framework/libz.1.dylib" rolisteam
appdmg ../../rolisteam/packaging/MacOS/nodedmg.json rolisteam_v1.7.1-MacOsX_setup.dmg